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Monthly Archives: October 2008
Cross-Platform Programming Revisited
Using XNA Game Studio 3.0 to Build Cross-Platform Games It seems like ages since I blogged about cross-platform game programming in XNA Game Studio 2.0. The good news is that the soon-to-be ubiquitous XNA Game Studio 3.0 includes features that … Continue reading
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Making a Designer of Your Own – An Imperfect Example
Months ago, I started a little project that was supposed to be a diversion from my day job. My day job is building XNA Game Studio… And my project was an experiment to make programming with XNA Game Studio easier. … Continue reading
Posted in XNA Game Studio
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