Monthly Archives: October 2008

Cross-Platform Programming Revisited

Using XNA Game Studio 3.0 to Build Cross-Platform Games It seems like ages since I blogged about cross-platform game programming in XNA Game Studio 2.0. The good news is that the soon-to-be ubiquitous XNA Game Studio 3.0 includes features that … Continue reading

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Making a Designer of Your Own – An Imperfect Example

Months ago, I started a little project that was supposed to be a diversion from my day job. My day job is building XNA Game Studio… And my project was an experiment to make programming with XNA Game Studio easier. … Continue reading

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